The design for this Pavilion, intended for the Sydney Festival, was focused on creating a 3D sensory experience that ultimately promoted awarenessof the power and strength of the dream world. Craig Ruddy is an artist whose early pieces created visions of dream-like interactions and sensory experiences of shadows and light. His incredible line work inspired 'wire-like' themed designs to me.
In contrast to this, after his success, Ruddy's more common works have developed into explorations of his struggles of the highs and lows of what happens when all your dreams become realities.
I was really fasinated in exploring the effect of all these elements working together and interacting with the individual.
Focusing on this divide between the real and dream; 'The Dream Pavilion's' intention is to blur this line of actual and imitation and lure the viewer further into this misconception of their minds.
INTERACTIVE PAVILION
2016
The 3D architectual environment was to be located within the proposed restoration of the White Bay Power House asnpart of the Sydney Festival. This space would allow the piece to be shroded n darkness throughout all hours of the festival, allowing the design to reach it's full visual potential without being too limited in size. The space was to be creative, innovative and an interactive outlet for people and essentially caputre anyone that came within contact of it.
'The Dream Pavilon' explored the sensory elements of the dream-like state. Developing layers of light, material, shadow and haze. An individuals perception can be altered and evolved by affecting how the individual feels.
The design of 'The Dream Pavilion' was a simple reoccuring design of curled wire, almost spring like, but with the introduction of light and shadow use, coloured smoke and controlled warm and cold drafts of air, a deceptive space was created that emcompassed the mind of the individual and forced them to create perceptions of their own to comprehend the space.
THE CONCEPT PROCESS & ARTIST:
CRAIG RUDDY
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MATERIALITY




